Portfolio

Avatar image showing a sketch of a man

Hello! I'm Pascal Krabbe, an Unreal Engine Game developer with over 10 years of experience. These days I can wear many hats so feel free to choose who you want to meet. Safe to say if you have something that needs doing, I either know how to do it or can learn very quickly.

Unreal Engine 5
Blender
C++
Java Script
Python
Git
Perforce
Rider
Visual Studio
Xcode
Photoshop
Substance Designer
Substance Painter
FMOD
Affinity Designer
Affinity Photo
Jenkins
Notion
Trello
YouTrack
Windows
Nintendo Switch
Xbox Series X/S
Playstation 5
Epic Games Store
Steam
HTC Vive
Oculus Rift
Android
iOS


Choose your hat:


Professional Projects

I have released two commercial games working with various team sizes across multiple platforms and am also involved in a fan project with other industry professionals.



Time Transit VR

2019 | UE4 | 5 | Oculus Rift, HTC Vive
Time Transit VR is the first game released under the FreetimeStudio name, with me co-leading a team of five. It's a four to five hour story based single player VR experience.

My responsibilities included programming, tech art and management.
Implemented climbing in vr AI for dinosaurs dialogue phoneme system for 2d noise base boids

Garden Witch Life

2024 | UE5 | 10 | PC, Xbox X/S, PS5, Switch
The second game released by FreetimeStudio.

Masks Of Power

TBD | UE5 | 50 | PC
Here's what I did



Side Projects

Besides the professional capacity I prototype and experiment a lot on my own. This way I keep up to date on new engine features and techniques.

Crowpolis

2024 | UE5 | PC

Dim Island

2024 | UE5 | PC

The Arid Sea

2025 | UE5 | PC

Tiles

2024 | UE5 | PC

Signals

2024 | UE5 | PC

Regrowth

2023 | UE5 | PC

Submarine Prototype

2023 | UE5 | PC

Jungle Point & Walk

2022 | UE5 | PC

Trench Run

2020 | UE5 | PC

Kitchen Aid Simulator

2017 | UE4 | PC

Tortuga

2015 | Unity | PC
Programmer TODO BMOP: - converted prior codebase to GAS - custom state machine AI based on logic driver -

Jungle Tools

Engine: Unreal 5

Flow Maps

Engine: Unreal 5

Landscape Stamps

Engine: Unreal 5

Grass Splosions

Engine: Unreal 4

Christmas Tree Worms

Engine: Unreal 4

Portal Effect

Engine: Unreal 4

Sliced Volume Renderer

Engine: UDK

UDK Clouds

Engine: UDK

Highlights

Strong understanding of shape language and player agency

Masks of Power

2022 | UE5
TODO: Add concept art refs

Garden Witch Life

2024 | UE5
TODO: Add explanation

Time Transit VR

2019 | UE4
TODO: Add explanation

Foggy Walkway

Engine: Unreal 5

Point & Walk

Engine: Unreal 5

Jenkins Pipeline

I have extensive experience setting up and maintaining build pipelines. - Multiplatform - Distributed agents

Automation Tests

The backbone of stable software. I can write C++/BP automation tests to make sure you never accidentally ship a broken build.

Logging

It's crucial to get notified of what your pipelines are doing. I created several integrations for Slack and Discord to post updates in dedicated channels.

Bots

Each team's workflow is unique and tools need to follow these requirements. I have created custom bots and webinterfaces to enhance productivity and communication.

Crash Reporter

A crash is a low point in the player experience, a proper crash report client helps ease the process of gathering player feedback.

Masks of Power Assets

2022 | UE4 | Blender | Substance Painter
TODO: Add concept art refs
work with prior established media by the ip
translate visuals into a realisticy world

Garden Witch Life Assets

2024 | UE5 | Blender | Substance Painter
TODO: Add concept art refs

Asteroids

2018 | UE4 | Blender | Substance Painter

Stalactite Cave

2017 | UE4 | Blender | Substance Painter

Highlights

Materials, Particles, Shader Animation, Pivot Painting, Decals: I've got a wide range of tools to bring a vision to life.


Scan FX

2017 | UE4
Released 7 years ago it's still kickin
While I can't say I've worked with every platform, I do have experience with a majority of them.

I've deployed Unreal games to:

  • Windows 10/11
  • Xbox Series X/S
  • Playstation 5
  • Switch
  • MacOS
  • Oculus Rift
  • HTC Vive
  • Android
  • iOS

I'm fully capable of building Unreal from source and making builds for these platforms. I also have the dev hardware to run and test these builds.

I also have experience deploying builds to

  • Steam
  • Epic Games Store
  • itch.io

Garden Witch Life

Released: 2024
Team Size: 10
Engine: Unreal 5
Platforms: PC, Xbox X/S, PS5, Switch

Time Transit VR

Released: 2019
Team Size: 5
Engine: Unreal 4
Platforms: Oculus Rift, HTC Vive

Multi Platform Input

Platforms: PC (Mouse + Controller), Android, iOS, Oculus Rift
The goal of this exercise was to create a unified approach for in-world input controls that works across multiple platforms and input devices.