Portfolio

Professional Projects
I have released two commercial games working with various team sizes across multiple platforms and am also involved in a fan project with other industry professionals. I have also released several plugins and asset packs.
Time Transit VR
Besides management my other responsibilities included Programming and Tech Art.
Garden Witch Life
I also co-lead this project and was involved in most aspects ranging from programming to art asset creation, devops and porting.
Masks Of Power
Before its shutdown I was largely responsible for a number of things, from Tech Art, over Programming to Setdressing.
Adventure Kit
Scan FX
Game State Values
Personal Work
Besides the professional capacity I prototype and experiment a lot on my own. This way I keep up to date on new engine features and techniques.
The Arid Sea
First Person Interactions
Hex Tiles
Signals
Regrowth
Tortuga
Every project develops custom data structures to match unique requirements. I can provide custom tooling that removes a big mental overhead from the team when working with the data.
Custom Editors
Editor Extensions
Plugins
Organization
Level Script Tools
Procedural Content Generation
What does a Tech Artist even do? In my case a bit of everything. I come in when a project requires a certain feature that cannot be assigned to any other department. Whether to evaluate existing ideas or come up with new approaches, with my overarching knowledge I can add what is needed to bring everything together.
Bridging the Gap
Research & Development
Optimization
Procedural Content Generation
Portals
Volumetric Rendering
While this is definitely not my main area of work I have a lot of experience set dressing a level or scene. I can definitely jump in and help out to bring places to life. I'm most passionate about natural environments.
A project can benefit immensely by automating repetitive tasks. It lifts responsibility from the team and allows them to focus on their specializations. From small notification helpers to long-running complex pipelines, I can provide that lift.
Jenkins Pipeline
I have extensive experience setting up and maintaining build pipelines across multiple agents.Automation Tests
The backbone of stable software. I can write C++/BP automation tests to make sure you never accidentally ship a broken build.Bots
Each team's workflow is unique and tools need to follow these requirements. I have created custom bots and webinterfaces to enhance productivity and communication.Crash Reporter
A crash is a low point in the player experience, a proper crash report client helps ease the process of gathering player feedback.Logging
It's crucial to get notified of what your pipelines are doing. I created several integrations for Slack and Discord to post updates in dedicated channels.Masks of Power Assets
work with prior established media by the ip
translate visuals into a realisticy world
Garden Witch Life Assets
Add concept art refs
Characters
Props
Asteroids
Stalactite Cave
Materials, Particles, Shader Animation, Pivot Painting, Decals: I've got a wide range of tools to bring a vision to life.
Highlights
Scan FX

While I can't say I've worked with every platform, I do have experience with a majority of them.
I've deployed Unreal games to:
- Windows 10/11 (Steam, Epic Games Store, itch.io)
- Xbox Series X/S
- Playstation 5
- Switch
- MacOS
- Oculus Rift
- HTC Vive
- Android
- iOS
I'm fully capable of building Unreal from source and making builds for these platforms. I also have the dev hardware to run and test these builds.