Asteroid Field
At their highest quality the asteroids can be used for close up detail shots or landing on them with detail texture and tessellation. Mid range they can be used without tessellation or detail and on a lower LOD or at their lowest level in the far background.
A couple of the asteroids feature cave systems to fly through.
Features
- 30 High Quality Asteroids
- Basic and Tessellated Materials
- Distance Based Tessellation
- Distance Based Detail Textures
- Small Spaceship to fly around
- Base Color / Normal / Occlusion Roughness Metallic / Displacement
- 4 Material Functions for modular material setup
- Example Blueprint to easily generate asteroid fields
Technical Details
- Texture Sizes: 2048x2048
- Scaled to Epic Skeleton: No
- Collision: Yes, automatically generated / or per-poly if you want to complex collision
- Vertex Count: 1473 - 4298
- Triangle Count: 2484 - 7796
- LODs: 4
- Number of Meshes: 30
- Number of Materials and Material Instances: 2 Master Materials, 62 Instances
- Number of Textures: 122